If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Maintenance companies are good on your armored divisions to reduce attrition losses. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Jun 20, 2020 @ 3:05am Originally. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. One transport plane can support a weight of 2. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Destroyers: Best Engine, Any Torpedo, Radar. Kill everything. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Secret Master Covert Mastermind. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Kaisha. DD and Naval Bomber spam. Passive Sonar. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. It’s pretty simple, but takes focus to make it efficient. Overspending on a navy can hurt you overall. -Roach destroyer spam + steal someone's else's fleet. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. Using base infantry, and tank templates. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. Twitch. The cruisers kill enemy screen ships. 800 Tacs and 1200 CAS will literally wreck them. Colosso95. 5 production per day. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. ago. Given this purpouse it shouldn't have engineers, recon or military. ago. Go to hoi4 r/hoi4 • by. there is 3 important modules to a good spam destroyer design. So your best option are Destroyer's and Submarines. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. There are essentially two metas. You pair this with patrols. Content is available under Attribution-ShareAlike 3. But. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. I'd say they are just fine. D. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. I like to use my subs as long range scouts. Moderator. Subscribe to downloadExpanded tank designer. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. You are not detecting subs better with tactical bombers. . Created by The WarSimmer. 2. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. 3. And also of course speed so engine up to 9. and just spam subs and maybe destroyers to get naval superiority. Boost fascism in the USA. any tactic will defeat AI. Please remember this video is not the be all end all, a. Question about the Naval Meta . 25 and 37. Tanicius. Fourth, use the Raiding Fleet designer if possible. if you spam these torpedo destroyer as your. xoldfashionedx Research Scientist • 5 yr. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. - Each naval region has a certain amount of superiority depending on the strength of each fleet. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. Spam submarines and tell them to convoy raid off your coast. I don't get supremacy and neither win naval battles to weaken the enemy. 5. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. -Sub spam + naval raiding. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Jan 30, 2018; Add bookmark. Sort by: Open comment sort options. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. View community ranking In the Top 1% of largest communities on Reddit. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Interception detection). Then the torp destroyers kill enemy caps. SP AA and Tank Destroyers have less soft attack. Fleet composition and ship build advice. destroyer2 : the point is that they can tank more shots form a light attack cruiser. If you want to hunt surface fleets, you ll need at least 30 subs i would say. destroyers also get one shot by p. This assumes you actually have obsolete 1936. Battleships. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. this is good but don't spam these as screens. If you must build ships, just mass light cruisers/destroyers and a few subs. Light cruisers, especially with the. New comments cannot be posted and votes cannot be cast. 6x. . Vanilla HOI4 doesn't work. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. but for making screens, use something with light attack. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Bad news: at 30%. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. paradoxwikis. 1. In effect, this mod makes carriers weaker. The backbone of any strike force is the battleship. g. Be careful if you use mech 1 they are 8kmh. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Morale an important program for improving the cooperation of human subunits. Whenever you get air. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. using fleet in being makes this combo super deadly. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. There are essentially two metas. 800 Tacs and 1200 CAS will literally wreck them. adj. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). That said basically every part of this game is better in MP. This video gives a basic explanation of destroyers, their possible applications & relevant templates. 43. 3: The 40 width Heavy Tank Destroyer. At the start of the game, each country will have a. 8. Armor will be near useless there. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Good news: it's better at dogfighting than the 1940 heavy fighter. E. increased number of convoys covered by each destroyer on escort from 10 to 12. 65, which is about 21. Medium howitzer is very good. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. What you want is for your infantry to be able to hold long enough against tanks so. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. This gives you ratios of ~45. HOI4 Special: Subs with snorkels, lots of Naval bombers. But in general, which is superior. Turn Expert AI on at a minimum. Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Keep your subs out. . 366K subscribers in the hoi4 community. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. From the wiki [hoi4. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. In that case I usually design destroyers with the. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Paradox needs to really study themselves some actual military history. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you can afford artillery, give it everyone. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. 4. Battleship Designs. Finally, use destroyers for your torpedo attackers. simplify the amount of equipment you want to make. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Those will hunt down the submarine in no time. CowboyRonin. The doctrine. All navies in HOI4 start with navies with almost no AA defenses. Mines. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. The destroyer design should go along with the design of your other ships. The counter to carrier spam is spamming more carriers than the enemy. Unless a patch was released since then to now, then it isn't fixed. 10mpg with 10 gallons is 100 miles. Overall against the AI its viable, but adding some CLs will help a lot. . That's a difference in cost of 52%. The Super Heavy battleships take far too long as well. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. 6, which is barely enough. 792 votes, 42 comments. Tank Destroyer. Radar cruisers and aa capital ships are useful as well if you can afford them. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. destroyers also get one shot by p. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. They work very well and are very powerful still. The ship. With 1940s tech. These are definitely used in conjunction with. ago. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. Archived post. Except that ships don’t run out of fuel in HOI4. Our first focus will be "Purge the Kodoha Faction". If you remove ships from a task force composition they will automatically split off and go into reserve. k. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. If you’d rather use a more effective destroyer, that’s fine - it just means either that. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. III DEMS & SBML two-inch mortar. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. Lewis Mk. You can set. M8oMyN8o. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Save the template and convert some (or all) of your tank divisions into the new template. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The advice given seems to be the current standard. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. The most one could expect is that more anti air means that a ship would take around 30 naval. Maybe AA to help vs bombers. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. You should always add exactly one float plane catapult to all of your capitals. Then, I deleted the contents of the HOI4 folder and tried again. Tech: *Research towed artillery immediately to get the line gearing. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Try it, give up on historic vs AI, I garauntee you will enjoy it. AI has no answer to sub 3 spam. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. Which makes them much more difficult to sink. there is 3 important modules to a good spam destroyer design. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Destroyers. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. 1. It's a luxury problem but it can save a lot of unnecessary work, though. I usually use the name of the class "retrofit. I didn't check Kamchatka to Alaska, but visually it looks even further away. Multiply this a few times et voila! Mostly empty max engine. May 28, 2010 15. Double line at in Divisions, move them around to counter armour. r/hoi4. Theyre extremely niche to be frank. Way to expensive. Toggle signature. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. You don’t need lots of torpedo destroyers. Go to hoi4 r/hoi4 • by. Having a ton of navs basically guarantees you’ll win. That's what I've found for a long while now. It worked OK but not any better than normal. I & ML 3 inch mortar. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. Content is available under Attribution-ShareAlike 3. View community ranking In the Top 1% of largest communities on Reddit. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Heavy Battery II. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. Light Cruiser Spam. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Win. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Bren Mk. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Nah, not useless. Report. 1. Anti-Air II. Around a 13. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. Carlcarl1984 • 2 yr. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. It’s not exactly clear in. I hope that you give me an up-to-date avice upon fleet composition and ship builds. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. After the 5th their org should be down enough to run over. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Building a tank destroyer division is something that may work as well. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. . It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. E. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. Why does the AI spam planes so much, i mean UK and Fra. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. But if capitals aren't in the mix the torpedo cruisers go down hard every time. Their role is just to spread damage around, so that nothing gets sunk. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. a tragedy that will halt Japan for the rest of the game. Whereas, if you don’t need many torp destroyers. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Carlcarl1984 • 2 yr. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Against the AI, no. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Atari774. Go to hoi4 r/hoi4 • by KLord878. For single player you just steal others countries navies. Never used tank destroyers, since the AI seems to love infantry and little else. much everything, so you need light cruisers to do the heavy lifting. 1936 Destroyer Hull. 0 unless otherwise noted. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. 12mpg with 10 gallons is 120. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. L. Sub 3’s are very good, and they are very quick to build. Go to hoi4 r/hoi4 • by. Air Roach is generally considered stronger. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Spam submarines and tell them to convoy raid off your coast. Mid 1. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. Heavy tanks can mount the same cannons AND they have more breakthrough. g artillery, tank Destroyer, infantry, heavy tank divisions. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. 763 6. Have naval bombers over all air zones in the Mediterranean. k. The carriers covered the Mariana's, PI Sea, Bismark Sea. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. A. Air defence. 370K subscribers in the hoi4 community. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Business, Economics, and Finance. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Go to hoi4 r/hoi4 • by. com], you can see the full formula for calculating losses and damage. Replace some of Template 2's medium battalions with lights.